Dislocated Joints

The Effects of Dislocated Joints: Chance to Miss Roll
The effects of a dislocated joints on a roll is a chance that the roll may not go through, depending on the prerequisite roll result, when in relations to pushing, pulling or lifting heavy objects such as heavy bags of equipment, carrying people over your shoulders, or even pushing something or someone off of balance.

When the Dislocated Joint perk acts, then a prerequisite roll is needed following the rules of T.E.S.R.C, if the roll is failed then it is a registered miss, but depending on the Dungeon Master; the roll failure can prompt another roll to become an injury check, if that is a failure, then the roller is injured.

There are some examples of Brittle Bones that your character can inherit from their story-line or pick up in events or receive when in situations outside of events or duels.

Rolling Example:
Rolling Scheme: 50/50

Hit Check: 30/100, Hit Check Roll Failed.

Injury Check (Request of DM): 40/100, Injury Check Confirmed, Character is now injured.

Injury Selection: Either Roller or Dungeon Master.

Examples:

 * Dislocated Arm
 * Dislocated Shoulder
 * Dislocated Ankle
 * Dislocated Leg