What Are Perks

Perks are traits that are translated from the characteristics of your character, or qualities that are adopted in the form of a permanent or temporary effect on your character from negative or positive experiences from events or campaigns.

There is also two types of Perks, the Negative Perks which affect the rolls of the player's character with negative value, and then there is the Positive Perk which affect the roll with a positive value.

Summary of Questions and Answers

 *  How many perks can one character have? 
 * 5 Negative Perks and 5 Positive Perks
 *  How long will the perks last? 
 * It depends on the conditions and circumstances of how it was gained, such as for example:
 * Broken Leg  (Negative Strength Perk: 61-70) will last for the rest of the event, until it is treated during the event by a party member who specializes as a battlefield medic or a healer, but if it is not treated by the end of the event. The Negative Perk can either be timed out through waiting till the next event, or treated after the event prior to receiving the Negative Perk.
 *  How do I know what Perks my character already has? 
 * The character, if he has any addictions, likes, desires, or anything along the lines of personality and physical history, such as for example:
 * If the character has a history of alcohol abuse, can be translated to either a Chronic Disease (Cardiovascular Disease) or Muscle "Fatiguability" (Anemia) or Mental Affliction (Depression) or Mental Affliction (Dementia).
 * If the character has a history of martial prowess, fought in wars and battles specifically in forest drenched areas against a certain race such as Night Elf (Kaldorei), it can be translated into Specialized Battlefield Intuition (Jungle Knowledge) or Racial Assassin (Night Elf Killer) or High Cardio (Jungle Prowler) or Sharpshooter (Jungle Sniper).