When do Perks come into Play

Events
The main area of focus for the perks or any perks of the sort, come into play mostly during guild events or events using the perk system.

Rolling Duels
Yes, rolling duels have always been the leveling ground to all players and role-players when it comes to settling mettle one to one, but however, there are times when the dice rolls become absolutely ridiculous and outright unfair. Although it is the nature of the rolling duels to become as fair as possible, it still falls under the jurisdiction of unforgiving Random Number Generation.

If you engage in a rolling duel using the perk system, then it follows the same rules as any other event, but in a more combat oriented form.

Overpowering:
When a perk is used in a duel, it has to be a willpower perk, which then turns the perked attempt into an Overpowering Response. It will guarantee the landing blow, but at the discretion of the duelers. A reminder that Willpower Perks can only be used once per event, meaning even in a roll duel; a willpower perk can only be used once per opponent.

Examples:
 * Overpowering Attack
 * Overpowering Defense
 * Overpowering Riposte

Clashing Stagger:
This only occurs when both dueling parties activate and use their perks at the same time, thus we enter a Clashing Stagger. It means that both sides landed the blow, and both of them take the full force of their blows, since neither party was actively trying to cushion the strike's impact. Again, the only way to activate this is through the use of the Willpower Perk.

Example:
 * Clashing Staggering Blow
 * Clashing Staggering Riposte
 * Clashing Staggering Defense