Torn/Tearings

The Effect of Torn/Tearings: -1 to -10 Declining Roll / Chance of Missed Roll
The effects of Torn/Tearings on a roll is a choice roll between -1 to -10 Declining Roll or a Chance of a Missed Roll prior to the event or situation at hand, when in relations to pushing, pulling or lifting heavy objects such as heavy bags of equipment, carrying people over your shoulders, or even pushing something or someone off of balance.

There are some examples of Torn/Tearings that your character can inherit from their story-line or pick up in events or receive when in situations outside of events or duels.

Roll Example:
Rolling Scheme: 50/50

Declining Roll Rule:

First Roll: 50-0 | Resulting Roll: 50 | Roll Successful

Second Roll: 50-1 | Resulting Roll: 49 | Roll Unsuccessful

Third Roll: 50-2 | Resulting Roll: 48 | Roll Unsuccessful

Fourth Roll: 50-3 | Resulting Roll: 47 | Roll Unsuccessful

Missed Roll Rule:

Missed Roll Chance Check: 51 | Roll Successful: No Missed Roll

Missed Roll Chance Check: 49 | Roll Unsuccessful: Missed Roll

Examples:

 * Torn Tendons
 * Torn Ligament
 * Torn Bicep
 * Torn Tricep
 * Torn Pectorals